![]() ![]() It’s the freakin Millennium Falcon!Īs a Star Wars fanboy, Trials on Tatooine was a must-have VR experience. ![]() But here’s the thing, it’s not just any ship. ![]() As a matter of fact, your only interaction is looking at a ship and pressing a few buttons to fix it. ![]() First off, it’s a Star Wars experience created by ILMxLAB and it’s not actually a full-fledged game. Project Stardust should work with any SteamVR compatible headset and can be played on the Quest using the Oculus Link cable or Virtual Desktop connected to a VR capable PC. The research initiative is a team made up of myself and the director of the lab, Professor Rogelio Cardona-Rivera. The project is an ongoing research initiative at the University of Utah’s Laboratory for Quantitative Experience Design which is a joint lab between the School of Computing and Entertainment Arts & Engineering departments. You can't dig a mine without it: School of Driving Technology The funny drill sergeant will show you how to walk step by step from the frigate to the carrier.As well as a rigorous test, you can hone your skills in a driving school.During an interview with Dylan Stout, Software Engineer at Microsoft and Volunteer Research Engineer at the University of Utah, and creator of Project Stardust, Stout said, “We record a lot of telemetry about what the user experiences and quantify it in correlation with the VRS symptoms they experience,” adding, “The research is ongoing but preliminary findings reveal an interesting correlation between the number of reference points (or 3D objects) in a virtual scene and the amount of VR sickness symptoms experienced by users in high velocity scenarios.” You need to configure the weapon group for your weapon slot, but you can also configure them together for full projectile firing: grapnel The grappling hook is a function that perfectly fits the physics of the ship itself There's always something in the Arsenal you like.Įach ship may require a different configuration: weapons Each ship will have a different level of weapon slot, and players can customize the weapons on the ship. Develop all kinds of weird and useful ships for players is my destination. Some ships can transform thire shape, Some can "split up". It may pull a big baby out of your face, or it may suddenly rush to shoot you in the face. QQ group: 437048999”īe inspired by《Starsector》 shipEach battleship has its own characteristics. How are you planning on involving the Community in your development process? “As new content is developed, the experience will be completely different.I will raise my price.” Will the game be priced differently during and after Early Access? “The current level of completion is far from enough, but the basic gameplay is there.Ship design, pilot license examination, and basic combat systems.There are very few levels at the moment, but I will gradually add more to the game.” What is the current state of the Early Access version? “Open world, online, and a better gaming experience” How is the full version planned to differ from the Early Access version? “My tentative plan is for the end of 2021, and there should be the first version with an open world before December.Completing the open world was my goal for the first release.” The goal of Early Access is to get feedback on the discrete level design, fine-tune the open world gameplay, and adjust the stats of ships.Also because this was my first time officially working on the game, I wanted players to make suggestions about the gameplay and the numbers.”Īpproximately how long will this game be in Early Access? “The game will have open world gameplay in the future. ![]()
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